DigClean
Builds and entities

Dig & Clean 🧼 Builds & Entities

Dig & Clean has no classes, pets, or characters — its entities are gear, stats, a currency, and your museum. 'Builds' here means gear loadout priorities: how you split gold between the shovel and spray bottle tracks. Everything is labeled, including the heuristics.

Entity list

Every confirmed entity

Each entity shows its kind, its status, and its data state — what is proven and what is still open.

Shovel

Official
GearConfirmed — exists

Exists per official description ('Grab a shovel', 'buy better shovels'). Tiered upgrades confirmed; exact names, stats, and prices unverified.

Spray bottle

Official
GearConfirmed — exists

Exists per official description ('Spray it clean', 'buy better ... spray bottles'). Tiered upgrades confirmed; exact names, stats, and prices unverified.

Gold

Official
CurrencyConfirmed — exists

Used across gear planning. Exact earn rates and payout application remain unpublished.

Luck

Manual test required
StatConfirmed — exists

Appears in source-labeled systems and legacy pass naming. Exact rarity-roll behavior and roll math remain unpublished.

Dig Power

Manual test required
StatConfirmed — exists

Appears in source-labeled upgrade language and legacy pass naming. Exact stat application remains unpublished.

Museum

Official
FeatureConfirmed — exists

Official description: 'Show off your best finds in your own museum!' Placement appears to be manual (medium confidence, corroborated by multiple videos).

Builds

Gear loadout priorities

All three loadouts are heuristics — community estimates, not verified meta. Exact tier stats are unpublished, so loadouts are ranked by logic, not spreadsheets.

ACommunity estimate

Balanced loadout

Best for: Most players, all stages

Keep shovel and spray bottle within a tier or two of each other so neither side of the dig-clean loop idles. The default recommendation until exact tier stats are verified.

ACommunity estimate

Shovel-first loadout

Best for: Progression pushers testing a held Dig Power scenario

Pour gold into the shovel when reaching tougher buried finds is your gate. The legacy 2x Dig Power record stays manual-test-required, so this loadout should be judged against your live bottleneck.

BCommunity estimate

Spray-first loadout

Best for: Players whose live bottleneck is cleaning

Pour gold into the spray bottle when cleaning time is your bottleneck. Revisit this only if live testing confirms what the held Instant Clean record changes.

Why no character builds?

There is nothing to spec into beyond gear. No skill trees, classes, or pets are confirmed in Dig & Clean — your loadout is your shovel, your spray bottle, your passes, and your luck. When new entity types get confirmed, this page grows.

Next reads

Tune the loadout

FAQ

Builds & entities FAQ

What is the best build in Dig & Clean 🧼?

Builds here are gear loadouts, not character classes. The balanced loadout (shovel and spray bottle kept within a tier or two) is our default heuristic until exact tier stats are verified.

Should I go shovel-first or spray-first?

Shovel-first when tougher buried finds gate your progress; spray-first when finds pile up waiting to be cleaned. Revisit the spray-first decision only if live testing confirms what the held Instant Clean record changes.

Are there characters or classes in Dig & Clean?

No — source-backed entities are gear (shovel, spray bottle) and your museum. Currency/stat concepts stay held or manual-test-required, and there are no verified classes, pets, or characters to pick between.

Which stats exist in Dig & Clean?

Known currency/stat concepts stay source-labeled until refreshed evidence is normalized: Gold — Gold appears in legacy site content and pass names, but Phase A evidence did not normalize a current official economy record. Treat earn rates and payout math as manual verification. Dig Power — Dig Power appears in legacy pass naming, but Phase A evidence did not include a normalized current pass record. Exact stat behavior is held for manual verification. Luck — Luck appears in legacy pass/code reward naming, but exact rarity-roll behavior is not established by Phase A evidence. Walkspeed — Walkspeed appears in legacy pass naming, but exact movement behavior is not established by Phase A evidence.

Also searched as: Dig and Clean builds.