DigClean
Builds and entities

Dig & Clean 🧼 Builds & Entities

Dig & Clean has no classes, pets, or characters — its entities are gear, stats, a currency, and your museum. 'Builds' here means gear loadout priorities: how you split gold between the shovel and spray bottle tracks. Everything is labeled, including the heuristics.

Entity list

Every confirmed entity

Each entity shows its kind, its status, and its data state — what is proven and what is still open.

Shovel

Official
GearConfirmed — exists

Exists per official description ('Grab a shovel', 'buy better shovels'). Tiered upgrades confirmed; exact names, stats, and prices unverified.

Spray bottle

Official
GearConfirmed — exists

Exists per official description ('Spray it clean', 'buy better ... spray bottles'). Tiered upgrades confirmed; exact names, stats, and prices unverified.

Gold

Confirmed
CurrencyConfirmed — exists

Confirmed by the 2x Gold game pass. Earned from finds, spent on gear upgrades.

Luck

Confirmed
StatConfirmed — exists

Confirmed by the 2x Luck game pass. Drives rarity rolls when cleaned finds are revealed; exact roll math unpublished.

Dig Power

Confirmed
StatConfirmed — exists

Confirmed by the 2x Dig Power game pass. Governs what your shovel can dig up.

Museum

Official
FeatureConfirmed — exists

Official description: 'Show off your best finds in your own museum!' Placement appears to be manual (medium confidence, corroborated by multiple videos).

Builds

Gear loadout priorities

All three loadouts are heuristics — community estimates, not verified meta. Exact tier stats are unpublished, so loadouts are ranked by logic, not spreadsheets.

ACommunity estimate

Balanced loadout

Best for: Most players, all stages

Keep shovel and spray bottle within a tier or two of each other so neither side of the dig-clean loop idles. The default recommendation until exact tier stats are verified.

ACommunity estimate

Shovel-first loadout

Best for: Progression pushers, 2x Dig Power owners

Pour gold into the shovel when reaching tougher buried finds is your gate. The 2x Dig Power pass multiplies every shovel tier, so this loadout gets more out of the pass.

BCommunity estimate

Spray-first loadout

Best for: Players without Instant Clean who hate waiting

Pour gold into the spray bottle when cleaning time is your bottleneck. Drops to a niche pick if you own Instant Clean, since the pass covers cleaning speed on its own.

Why no character builds?

There is nothing to spec into beyond gear. No skill trees, classes, or pets are confirmed in Dig & Clean — your loadout is your shovel, your spray bottle, your passes, and your luck. When new entity types get confirmed, this page grows.

Next reads

Tune the loadout

FAQ

Builds & entities FAQ

What is the best build in Dig & Clean 🧼?

Builds here are gear loadouts, not character classes. The balanced loadout (shovel and spray bottle kept within a tier or two) is our default heuristic until exact tier stats are verified.

Should I go shovel-first or spray-first?

Shovel-first when tougher buried finds gate your progress; spray-first when finds pile up waiting to be cleaned. If you own Instant Clean, the spray-first loadout mostly stops mattering.

Are there characters or classes in Dig & Clean?

No — confirmed entities are gear (shovel, spray bottle), stats (Dig Power, Luck, Walkspeed), a currency (gold), and your museum. There are no classes, pets, or characters to pick between.

Which stats exist in Dig & Clean?

Four are confirmed via the game passes: Dig Power (what you can dig), Luck (rarity rolls), Walkspeed (movement), and gold as the currency everything is priced in.

Also searched as: Dig and Clean builds.